Paper Contents
Abstract
Combining Artificial Intelligence (AI) with ray tracing in distributed systems represents a major leap forward in computer graphics and computing efficiency. This paper explores how merging AI techniques with ray tracing algorithms, when used in distributed systems, can improve both rendering performance and image quality. We discuss the challenges, methodologies, and potential applications of this integration, offering a detailed guide for future research and development in this exciting area. Combining AI with ray tracing, especially within distributed systems, has the potential to revolutionize industries such as gaming, film production, and scientific visualization by making high-quality rendering more feasible and efficient.
Copyright
Copyright © 2024 Saad Malick. This is an open access article distributed under the Creative Commons Attribution License.